In our lives, reality becomes a game, and in the same way, the game becomes reality, the game is an exercise, simulation of real life on a smaller scale, then it extends itself into reality. This article aims to make a connection between decision making in game which comprises all the issues that intervene in the process and further making a connection with real life. The method for identification involved, detected or induced uncertainties is a jointing process from linked data fuzzy to neutrosophic data set on a case study, EVE Online game. This analysis is useful for psychologists, sociologists, economic analysis, process management, business area, also for researchers of games domain.
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[v1] 2016-12-07 10:17:03
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